Publications

* presenting author

REFEREED PUBLICATIONS

Journals

Kitson A., Prpa M., & Riecke B. E. (2018). Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations. Front. Psychol. 9:1354. doi: 10.3389/fpsyg.2018.01354

Kitson, A., Sproll, D., & Riecke, B. E. (2016). Influence of Ethnicity, Gender and Answering Mode on a Virtual Point-to-Origin Task. Front Behav Neurosci, 7(10.3389): 1-22. doi:10.3389/fnbeh.2016.00022

Conference Proceedings

Kitson, A.*, DiPaola, S., & Riecke, B. E. (2019, May). Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems Extended Abstracts, Glasgow, UK. ACM: 1-6. doi: 10.1145/3290607.3312952

Kitson, A.*, Schiphorst, T., & Riecke, B. E. (2018). Are You Dreaming? A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection in Virtual Reality. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (p. 343:1–343:12). Montréal, Québec, Canada: ACM. https://doi.org/10.1145/3173574.3173917

Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E.* (2017). Comparing Leaning-Based Motion Cueing Interfaces for Virtual Reality Locomotion. Presented at 3DUI, LA, CA, USA: 73–82.

Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E.* (2017). Lean Into It: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement. IEEE Virtual Reality (VR), LA, CA: 215-216. doi: 10.1109/VR.2017.7892253

Freiberg, J., Kitson, A., & Riecke, B. E.* (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation. IEEE VR, LA, CA: 273-274. doi: 10.1109/VR.2017.7892282

Stepanova, E. R.*, Schiphorst, T., Kitson, A., von der Heyde, M., & Riecke, B. E. (2017, July). Gathering and Apply Guidelines for TeleSpider Design for Urban Search and Rescue Applications on a Mobile Robot. In M. Kurosu (Ed.), Human-Computer Interaction. Interaction Contexts, HCI 2017, Cham: Springer, Vol. 10272: 562 – 581.

Kitson, A.*, Riecke, B. E., & Stepanova, E. R. (2015). Influence of Movement Expertise on a Virtual Point-to–Origin Task. Presented at the MOCO’15 – 2nd International Workshop on Movement and Computing, Vancouver, Canada: ACM: 100–103 doi:10.1145/2790994.2791014

Kitson, A., Riecke, B. E.*, Hashemian, A. M., & Neustaedter, C. (2015). NaviChair: an embodied interface to navigate virtual reality. Presented at the SUI ’15: Symposium on Spatial User Interaction, Los Angeles, CA, USA: ACM: 123–126.

Kruijff, E.*, Riecke, B. E., Trepkowski, C., & Kitson, A. (2015). Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments. Presented at the SUI ’15: Symposium on Spatial User Interaction, Los Angeles, CA, USA: ACM: 103–112.

Bayatpour, S., Bernardet, U., Dipaola, S., Kitson, A.*, & Riecke, B. E. (2015, August). Exploring Facial Expressions for Human-Computer Interaction: Combining Visual Face Tracking and EMG Data to Control a Flight Simulation Game. In Proceedings of ISEA 2015. ISEA 2015: 1-7.

Kitson, A.*, Riecke, B. E., & Vidyarthi, J. (2014). Sonic Cradle: Investigating Meditative Aspects of an Interactive Technology. In NCE-GRAND 2014 Conference. Ottawa, Canada: 1–4.

NON-REFEREED PUBLICATIONS

Conference Proceedings

Kitson, A.*, Gaggioli, A., & Riecke, B. E. (2019). Digital Wellbeing: Considering Self-transcendence. (accepted) CHI International Workshop on Designing for Digital Wellbeing, Glasgow, UK. ACM: 1-4.

Kitson, A.*, Stepanova, E. R., Aguilar, I., Wainwright, N., & Riecke, B.E. (2019, June). Transcending the Lab: Using Storytelling and Theatre Practices to Support Self-Transcendent Experiences in Virtual Reality. (accepted) Oral presentation at the 24rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Norfolk, VA, USA.

Kitson, A.*, DiPaola, S., & Riecke, B. E. (2019, June). Can We Support Lucid Dreaming Practices with a Creative Deep Learning Algorithm and Immersive Virtual Reality Biofeedback System? (accepted) Poster presentation at the 24rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Norfolk, VA, USA.

Kitson, A.*, Buie, E., Stepanova, E. R., Chirico, A., Riecke, B. E., & Gaggioli, A. (2019, May). Transformative Experience Design: Using Interactive Technologies and Narrative to Support Transformative Experiences. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems Extended Abstracts, Glasgow, UK. ACM: 1-4. doi: 10.1145/3290607.3311762

Kitson, A.*, & Riecke, B. E. (2018, June). Going Beyond: Lucid Dreaming as a Lens into Transformative Experience Design for Virtual Reality. Symposium presentation presented at the 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada.

Stepanova, E.*, Quesnel, D., Kitson, A., Prpa, M., Aguilar, I., & Riecke, B. E. (2018, June). A framework for studying Transformative Experiences through VR. Symposium presentation presented at the 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada.

Kitson, A., & Riecke, B. E.* (2018, March). Can Lucid Dreaming Research Guide Self-Transcendent Experience Design in Virtual Reality? Presented at the Virtual and Augmented Reality for Good Workshop at IEEE Virtual Reality 2018, Reutlingen, Germany: IEEE.

Hashemian, A. M., Kitson, A., Nguyen-Vo, T., Benko, H., Stuerzlinger, W., & Riecke, B. E.* (2018, March). Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion (p. 2–page extended abstract and poster (accepted)). Presented at the IEEE VR 2018, Reutlingen, Germany: IEEE.

Kitson, A.*, Nguyen-Vo, T., Hashemian, A. M., Stepanova, E. R., & Riecke, B. E. (2017, November). A User Study Comparing Two Low-Cost Chair Interfaces for Embodied Virtual Locomotion. Talk presented at Psychonomic 58th Annual Meeting, Vancouver, BC, Canada.

Stepanova, E. R.*, Quesnel, D., Kitson, A., Prpa, M., & Riecke, B. E. (2017, November). Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences. Poster presented at the Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada.

Kitson, A.*, Prpa, M., & Riecke, B. E. (2017, October). Designing virtual environments for breath-awareness and eliciting positive affective states. Poster presented at the 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford, CA, USA.

Kitson, A., Riecke, B. E.*, Grechkin, T. Y., Von Der Heyde, M. (2016, May). Effect of Physical Rotations and Gender for Navigation Performance in Virtual Environments. Poster presented at the International Meeting of the Psychonomic Society, Grenada, Spain. Retrieved from http://www.ps2016.org/

Riecke, B. E.*, Stepanova, E. R., & Kitson, A. (2016, May). New response patterns in point-to-origin tasks depending on stimulus type and response mode. Talk presented at the International Meeting of the Psychonomic Society, Granada, Spain. Retrieved from http://www.ps2016.org/

Prpa, M., Quesnel, D., Vidyarthi, J., Kitson, A., & Riecke, B. E.* (2016, April). Sonic Cradle – Immersive interac- tion design combining breathing and neurofeedback to foster focused attention meditation on breath. In ICM, 2nd international conference on mindfulness, Rome, Italy

Tong, X., Kitson, A.*, Salimi, M., Gromala, D., & Riecke, B. E. (2016, March). Lost Spirit: An Embodied Flying Experience in a Virtual Reality Game with Kinect. IEEE International Workshop on Mixed Reality Art (MRA), Greenville, SC: 5-6. doi: 10.1109/MIXRA.2016.7858996

Kitson, A.*, Sproll, D., & Riecke, B. E. (2014). Does Movement Experience Influence Navigation Strategy in a Virtual Point-to-Origin Task? Poster, Psychonomics 2014, LA, USA

WORK SUBMITTED

WORK IN PROGRESS

Kitson, A., Stepanova, E. R., Aguilar, I. A., Wrainwright, N., & Riecke, B. E. (2019). Transcending the Lab: Supporting Self-Transcendent Experiences in Virtual Reality through Rituals and Gradual Transitions. (Full paper complete).