publications
* presenting author
Refereed Journals
Miller, N., Desnoyers-Stewart, J., Stepanova, E. R., Kitson, A., Bizzocchi, J., & Riecke, B. E. (2022). Sipping the Virtual Elixir: An autoethnographic close reading of Ayahuasca Kosmik Journey a self-transcendent virtual experience. Virtual Creativity, 12:1, 27–44. DOI
Murai, Y., Antle, A. N., Kitson, A., Candau, Y., Adibi, A., Dao-Kroeker, Z., Desnoyers-Stewart, J., & Jacobs, K. (2022). Facilitating critical reflection in online distributed maker workshops: Case studies. International Journal of Child-Computer Interaction, 16, 100509. DOI
Chirico, A., Pizzolante, M., Kitson, A., Gianotti, E., Riecke, B. E., & Gaggioli, A. (2022). Defining Transformative Experiences: A Conceptual Analysis. Frontiers in Psychology, 13, 2862. DOI
Antle, A. & Kitson, A. (2021). 1,2,3,4 Tell me how to grow more: A position paper on children, design ethics and biowearables. International Journal of Child-Computer Interaction, Special Issue on Ethics, Elsevier, 30, 100328. DOI
Kitson, A., Chirico, A., Gaggioli, A., & Riecke, B. E. (2020). A Review on Research and Evaluation Methods for Investigating Self-transcendence. Frontiers in Psychology, 11, 2880. DOI
Kitson, A., Prpa, M., & Riecke, B. E. (2018). Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations. Frontiers in Psychology, 9, 1–19. DOI
Kitson, A., Sproll, D., & Riecke, B. E. (2016). Influence of Ethnicity, Gender and Answering Mode on a Virtual Point-to-Origin Task. Frontiers in Behavioural Neuroscience, 7(10.3389): 1-22. DOI
Refereed Conference Proceedings: Full Papers
Antle, A. N., Murai, Y., Kitson, A.*, Candau, Y., Dao-Kroeker, Z. M. T., & Adibi, A. (2022, June). “There are a LOT of moral issues with biowearables”… Teaching Design Ethics through a Critical Making Biowearable Workshop. In Proceedings of Conference on Interaction Design for Children (IDC), Braga, Portugal. ACM: 327-340. DOI
Warren, J. L.*, Antle, A. N., Kitson, A., & Davoodi, A. (2022, June). Lessons Learned and Future Considerations for Designing Remotely Facilitated Co-Design Studies with Children Focused on Socio-Emotional Experiences. In Proceedings of the Conference on Interaction Design and Children (IDC), Braga, Portugal. ACM: 37-49. DOI
Kitson, A.*, Muntean, R., DiPaola, S., & Riecke, B. E. (2022, June). Lucid Loop: Exploring the Parallels between Immersive Experiences and Lucid Dreaming. In Proceedings of the Designing Interactive Systems (ACM DIS) Conference, Online. ACM: 865-880. DOI
Liu, P.*, Stepanova, E. R., Kitson, A., Schiphorst, T., & Riecke, B. E. (2022, April). Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA. ACM: 1-18. DOI
Murai, Y.*, Antle, A., Kitson, A., Adibi, A., Desnoyers-Stewart, J., Candau, Y., Jacobs, K., & Dao-Kroeker, Z. (2021, June). Facilitating Online Distributed Critical Making: Lessons Learned. In FabLearn Europe / MakeEd 2021 – An International Conference on Computing, Design and Making in Education (FabLearn Europe / MakeEd 2021), June 02, 03, 2021, St. Gallen, Switzerland. ACM, New York, NY, USA, 1-14. DOI
Kitson, A.*, Stepanova, E. R., Aguilar, I. A., Wainwright, N., & Riecke, B. E. (2020, July). Designing Mind(set) and Setting for Profound Emotional Experiences in Virtual Reality. In Proceedings of the Designing Interactive Systems (ACM DIS) Conference. Eindhoven, Netherlands: ACM: 1-14. DOI
Kitson, A.*, Schiphorst, T., & Riecke, B. E. (2018, April). Are You Dreaming? Designing for Introspective Experiences in Virtual Reality through a Phenomenological Study on Lucid Dreaming Practices. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. ACM: 1-10. DOI
Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E.* (2017). Comparing Leaning-Based Motion Cueing Interfaces for Virtual Reality Locomotion. Presented at 3DUI, LA, CA, USA: 73–82. DOI
Stepanova, E. R.*, Schiphorst, T., Kitson, A., von der Heyde, M., & Riecke, B. E. (2017, July). Gathering and Apply Guidelines for TeleSpider Design for Urban Search and Rescue Applications on a Mobile Robot. In M. Kurosu (Ed.), Human-Computer Interaction. Interaction Contexts, HCI 2017, Cham: Springer, Vol. 10272: 562 – 581. link
Kruijff, E.*, Riecke, B. E., Trepkowski, C., & Kitson, A. (2015). Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments. Presented at the SUI ’15: Symposium on Spatial User Interaction, Los Angeles, CA, USA. ACM: 103–112. DOI
Refereed Conference Proceedings: Short Papers
Kitson, A.*, Muntean, R., DiPaola, S., & Riecke, B.E. (2023, July). Exploring Introspection with Lucid Loop: A Neurofeedback-Augmented Immersive Experience. 20 minute oral presentation at the 26rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Paris, France.
Desnoyers-Stewart, J., Stepanova, E. R.*, Liu, P., Kitson, A., Pennefather, P., Ryzhov, V., & Riecke, B. E. (2023, April). Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems Extended Abstracts, Hamburg, Germany. ACM: 1-6.
Dao-Kroeker, Z.*, Antle, A., Kitson, A., Murai, Y. & Adibi, A. (2021, June). Designing BioTech Ethics Cards: Promoting Critical Making During an Online Workshop with Youth. In Proceedings of Conference on Interaction Design for Children (IDC), ACM: 450-455, Online. DOI
Antle, A., Kitson, A.*, Murai, Y., Adibi, A., Desnoyers-Stewart, J., Candau, Y., Jacobs, K., & Dao-Kroeker, Z. (2021, June). Opportunities and Scaffolds for Critical Reflection on Ethical Issues in an Online After School Biowearable Workshop for Youth. In FabLearn Europe / MakeEd 2021 – An International Conference on Computing, Design and Making in Education (FabLearn Europe / MakeEd 2021), June 02, 03, 2021, St. Gallen, Switzerland. ACM, New York, NY, USA, 1-5. DOI
Kitson, A.*, DiPaola, S., & Riecke, B. E. (2019, June). Can We Support Lucid Dreaming Practices with a Creative Deep Learning Algorithm and Immersive Virtual Reality Biofeedback System? Poster presentation at the 24rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Norfolk, VA, USA.
Kitson, A.*, Stepanova, E. R., Aguilar, I., Wainwright, N., & Riecke, B.E. (2019, June). Transcending the Lab: Using Storytelling and Theatre Practices to Support Self-Transcendent Experiences in Virtual Reality. 20 minute oral presentation at the 24rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Norfolk, VA, USA.
Kitson, A.*, DiPaola, S., & Riecke, B. E. (2019, May). Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems Extended Abstracts, Glasgow, UK. ACM: 1-6. DOI
Kitson, A.*, & Riecke, B. E. (2018, June). Going Beyond: Lucid Dreaming as a Lens into Transformative Experience Design for Virtual Reality. 20 minute symposium presentation at the 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, QC, Canada.
Stepanova, E. R.*, Quesnel, D., Kitson, A.,Prpa, M., Aguilar, I., & Riecke, B. E. (2018, June). A framework for studying transformative experiences through VR. 20 minute symposium presentation at the 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada.
Hashemian, A. M., Kitson, A., Nguyen-Vo, T., Benko, H., Stuerzlinger, W., & Riecke, B. E.* (2018, March). Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion (2-pg extended abstract and poster). Presented at the IEEE Virtual Reality 2018 Conference, Reutlingen, Germany: IEEE.
Kitson, A.*, Nguyen-Vo, T., Hashemian, A. M., Stepanova, E. R., & Riecke, B. E. (2017, November). A User Study Comparing Two Low-Cost Chair Interfaces for Embodied Virtual Locomotion. Talk presented at the Psychonomic 58th Annual Meeting, Vancouver, BC, Canada.
Stepanova, E. R.*, Quesnel, D., Kitson, A., Prpa, M., & Riecke, B. E. (2017, November). Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences. Poster presented at the Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada.
Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E.* (2017). Lean Into It: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement. IEEE Virtual Reality (VR), LA, CA: 215-216. DOI
Freiberg, J., Kitson, A., & Riecke, B. E.* (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation. IEEE VR, LA, CA: 273-274. DOI
Kitson, A., Riecke, B. E.*, Grechkin, T. Y., Von Der Heyde, M. (2016, May). Effect of Physical Rotations and Gender for Navigation Performance in Virtual Environments. Poster presented at the International Meeting of the Psychonomic Society, Grenada, Spain.
Riecke, B. E.*, Stepanova, E. R., & Kitson, A. (2016, May). New response patterns in point-to-origin tasks depending on stimulus type and response mode. Talk presented at the International Meeting of the Psychonomic Society, Granada, Spain.
Prpa, M., Quesnel, D., Vidyarthi, J., Kitson, A., & Riecke, B.E.* (2016, April). Sonic Cradle–Immersive interaction design combining breathing and neurofeedback to foster focused attention meditation on breath. In ICM, 2nd international conference on mindfulness, Rome, Italy.
Bayatpour, S., Bernardet, U., Dipaola, S., Kitson, A.*, & Riecke, B. E. (2015, August). Exploring Facial Expressions for Human-Computer Interaction: Combining Visual Face Tracking and EMG Data to Control a Flight Simulation Game. In Proceedings of ISEA 2015. ISEA 2015: 1-7.
Kitson, A., Riecke, B. E.*, Hashemian, A. M., & Neustaedter, C. (2015). NaviChair: Evaluating an embodied interface using a point-to-origin task to navigate virtual reality. Presented at the SUI ’15: Symposium on Spatial User Interaction, Los Angeles, CA, USA: ACM: 123–126. DOI
Kitson, A.*, Sproll, D., & Riecke, B. E. (2014). Does Movement Experience Influence Navigation Strategy in a Virtual Point-to-Origin Task? Poster, Psychonomics 2014, LA, USA.
Juried or Refereed, Archival Workshop Papers
Kitson, A.*, Desnoyers-Stewart, J., Miller, N., Adhikari, A., Stepanova, E. R., & Riecke, B. E. (2020). Can We Trust What’s Real? Using Fiction to Explore the Potential Dissociative Effects of Immersive Virtual Reality. Presented at the Ethics of MR’20 Workshop at ACM CHI 2020 (Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI), Honolulu, HI, USA: ACM: 1-4.
Kitson, A.*, Buie, E., Stepanova, E. R., Chirico, A., Riecke, B. E., & Gaggioli, A. (2019, May). Transformative Experience Design: Using Interactive Technologies and Narrative to Support Transformative Experiences. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems Extended Abstracts, Glasgow, UK. ACM: 1-4. DOI
Kitson, A.*, Gaggioli, A., & Riecke, B. E. (2019). Digital Wellbeing: Considering Self-transcendence. CHI International Workshop on Designing for Digital Wellbeing, Glasgow, UK. ACM: 1-4.
Kitson, A., & Riecke, B. E.* (2018, March). Can Lucid Dreaming Research Guide Self-Transcendent Experience Design in Virtual Reality? Presented at the Virtual and Augmented Reality for Good Workshop at IEEE Virtual Reality 2018, Reutlingen, Germany: IEEE: 1-4.
Tong, X., Kitson, A.*, Salimi, M., Gromala, D., & Riecke, B. E. (2016, March). Lost Spirit: An Embodied Flying Experience in a Virtual Reality Game with Kinect. IEEE International Workshop on Mixed Reality Art (MRA), Greenville, SC: 5-6. DOI
Kitson, A.*, Riecke, B. E., & Stepanova, E. R. (2015). Influence of Movement Expertise on a Virtual Point-to-Origin Task. Presented at the MOCO’15 – 2nd International Workshop on Movement and Computing, Vancouver, Canada: ACM: 100–103. DOI
Non-refereed Conference Proceedings
Kitson, A.*,Prpa, M., & Riecke, B. E. (2017, October). Designing virtual environments for breath-awareness and eliciting positive affective states. Poster presented at the 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford, CA, USA.
Kitson, A.*, Riecke, B. E., & Vidyarthi, J. (2014). Sonic Cradle: Investigating Meditative Aspects of an Interactive Technology. In NCE-GRAND 2014 Conference. Ottawa, Canada: 1–4.
Under Review, Accepted, & Forthcoming
Kitson, A., Antle, A. N., Slovak, P. (2023, June). Co-Designing a Virtual Reality Intervention for Supporting Cognitive Reappraisal Skills Development with Youth. In Proceedings of Conference on Interaction Design for Children (IDC), Chicago, IL, USA. (accepted)
Warren, J. L., Antle, A. N., Kitson, A., & Davoodi, A. A Co-design Study Exploring Needs, Strategies, and Opportunities for Digital Health Platforms to Address Pandemic-related Impacts on Children and Families. (under review)
Kitson, A., Slovak, P., & Antle, A. N. The Challenges of Cognitive Reappraisal and Opportunities for Virtual Reality to Support Skills Development: A Conceptual Analysis and Scoping Review. (under review)