publications

* presenting author

Refereed Journals

Kitson, A., Chirico, A., Gaggioli, A., & Riecke, B. E. (2020). A Review on Research and Evaluation Methods for Investigating Self-transcendence. Frontiers in Psychology11, 2880. DOI  

Kitson, A., Prpa, M., & Riecke, B. E. (2018). Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations. Frontiers in Psychology9, 1–19. DOI

Kitson, A., Sproll, D., & Riecke, B. E. (2016). Influence of Ethnicity, Gender and Answering Mode on a Virtual Point-to-Origin Task. Frontiers in Behavioural Neuroscience, 7(10.3389): 1-22. DOI   

Refereed Conference Proceedings: Full Papers

Kitson, A.*, Stepanova, E. R., Aguilar, I. A., Wainwright, N., & Riecke, B. E. (2020, July). Designing Mind(set) and Setting for Profound Emotional Experiences in Virtual Reality. In Proceedings of the Designing Interactive Systems (ACM DIS) Conference. Eindhoven, Netherlands: ACM: 1-14. DOI

Kitson, A.*, Schiphorst, T., & Riecke, B. E. (2018, April). Are You Dreaming? Designing for Introspective Experiences in Virtual Reality through a Phenomenological Study on Lucid Dreaming Practices. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. ACM: 1-10. DOI

Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E.* (2017). Comparing Leaning-Based Motion Cueing Interfaces for Virtual Reality Locomotion. Presented at 3DUI, LA, CA, USA: 73–82. DOI

Stepanova, E. R.*, Schiphorst, T., Kitson, A., von der Heyde, M., & Riecke, B. E. (2017, July). Gathering and Apply Guidelines for TeleSpider Design for Urban Search and Rescue Applications on a Mobile Robot. In M. Kurosu (Ed.), Human-Computer Interaction. Interaction Contexts, HCI 2017, Cham: Springer, Vol. 10272: 562 – 581. link

Kruijff, E.*, Riecke, B. E., Trepkowski, C., & Kitson, A. (2015). Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments. Presented at the SUI ’15: Symposium on Spatial User Interaction, Los Angeles, CA, USA: ACM: 103–112. DOI

Refereed Conference Proceedings: Short Papers

Kitson, A.*, DiPaola, S., & Riecke, B. E. (2019, June). Can We Support Lucid Dreaming Practices with a Creative Deep Learning Algorithm and Immersive Virtual Reality Biofeedback System? Poster presentation at the 24rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Norfolk, VA, USA.

Kitson, A.*, Stepanova, E. R., Aguilar, I., Wainwright, N., & Riecke, B.E. (2019, June). Transcending the Lab: Using Storytelling and Theatre Practices to Support Self-Transcendent Experiences in Virtual Reality. 20 minute oral presentation at the 24rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Norfolk, VA, USA.

Kitson, A.*, DiPaola, S., & Riecke, B. E. (2019, May). Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems Extended Abstracts, Glasgow, UK. ACM: 1-6. DOI

Kitson, A.*, & Riecke, B. E. (2018, June). Going Beyond: Lucid Dreaming as a Lens into Transformative Experience Design for Virtual Reality. 20 minute symposium presentation at the 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, QC, Canada.

Stepanova, E. R.*, Quesnel, D., Kitson, A.,Prpa, M., Aguilar, I., & Riecke, B. E. (2018, June). A framework for studying transformative experiences through VR. 20 minute symposium presentation at the 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada.

Hashemian, A. M., Kitson, A., Nguyen-Vo, T., Benko, H., Stuerzlinger, W., & Riecke, B. E.* (2018, March). Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion (2-pg extended abstract and poster). Presented at the IEEE Virtual Reality 2018, Reutlingen, Germany: IEEE.

Kitson, A.*, Nguyen-Vo, T., Hashemian, A. M., Stepanova, E. R., & Riecke, B. E. (2017, November). A User Study Comparing Two Low-Cost Chair Interfaces for Embodied Virtual Locomotion. Talk presented at Psychonomic 58th Annual Meeting, Vancouver, BC, Canada.

Stepanova, E. R.*, Quesnel, D., Kitson, A., Prpa, M., & Riecke, B. E. (2017, November). Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences. Poster presented at the Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada.

Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E.* (2017). Lean Into It: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement. IEEE Virtual Reality (VR), LA, CA: 215-216. DOI

Freiberg, J., Kitson, A., & Riecke, B. E.* (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation. IEEE VR, LA, CA: 273-274. DOI

Kitson, A., Riecke, B. E.*, Grechkin, T. Y., Von Der Heyde, M. (2016, May). Effect of Physical Rotations and Gender for Navigation Performance in Virtual Environments. Poster presented at the International Meeting of the Psychonomic Society, Grenada, Spain.

Riecke, B. E.*, Stepanova, E. R., & Kitson, A. (2016, May). New response patterns in point-to-origin tasks depending on stimulus type and response mode. Talk presented at the International Meeting of the Psychonomic Society, Granada, Spain.

Prpa, M., Quesnel, D., Vidyarthi, J., Kitson, A., & Riecke, B.E.* (2016, April). Sonic Cradle–Immersive interaction design combining breathing and neurofeedback to foster focused attention meditation on breath. In ICM, 2nd international conference on mindfulness, Rome, Italy.

Bayatpour, S., Bernardet, U., Dipaola, S., Kitson, A.*, & Riecke, B. E. (2015, August). Exploring Facial Expressions for Human-Computer Interaction: Combining Visual Face Tracking and EMG Data to Control a Flight Simulation Game. In Proceedings of ISEA 2015. ISEA 2015: 1-7.

Kitson, A., Riecke, B. E.*, Hashemian, A. M., & Neustaedter, C. (2015). NaviChair: Evaluating an embodied interface using a point-to-origin task to navigate virtual reality. Presented at the SUI ’15: Symposium on Spatial User Interaction, Los Angeles, CA, USA: ACM: 123–126. DOI

Kitson, A.*, Sproll, D., & Riecke, B. E. (2014). Does Movement Experience Influence Navigation Strategy in a Virtual Point-to-Origin Task? Poster, Psychonomics 2014, LA, USA.

Juried or Refereed, Archival Workshop Papers

Kitson, A.*, Desnoyers-Stewart, J., Miller, N., Adhikari, A., Stepanova, E. R., & Riecke, B. E. (2020). Can We Trust What’s Real? Using Fiction to Explore the Potential Dissociative Effects of Immersive Virtual Reality. Presented at the Ethics of MR’20  Workshop at ACM CHI 2020 (Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI), Honolulu, HI, USA: ACM: 1-4.

Kitson, A.*, Buie, E., Stepanova, E. R., Chirico, A., Riecke, B. E., & Gaggioli, A. (2019, May). Transformative Experience Design: Using Interactive Technologies and Narrative to Support Transformative Experiences. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems Extended Abstracts, Glasgow, UK. ACM: 1-4. DOI

Kitson, A.*, Gaggioli, A., & Riecke, B. E. (2019). Digital Wellbeing: Considering Self-transcendence. CHI International Workshop on Designing for Digital Wellbeing, Glasgow, UK. ACM: 1-4.

Kitson, A., & Riecke, B. E.* (2018, March). Can Lucid Dreaming Research Guide Self-Transcendent Experience Design in Virtual Reality? Presented at the Virtual and Augmented Reality for Good Workshop at IEEE Virtual Reality 2018, Reutlingen, Germany: IEEE: 1-4.

Tong, X., Kitson, A.*, Salimi, M., Gromala, D., & Riecke, B. E. (2016, March). Lost Spirit: An Embodied Flying Experience in a Virtual Reality Game with Kinect. IEEE International Workshop on Mixed Reality Art (MRA), Greenville, SC: 5-6. DOI 

Kitson, A.*, Riecke, B. E., & Stepanova, E. R. (2015). Influence of Movement Expertise on a Virtual Point-to-Origin Task. Presented at the MOCO’15 – 2nd International Workshop on Movement and Computing, Vancouver, Canada: ACM: 100–103. DOI

Non-refereed Conference Proceedings

Kitson, A.*,Prpa, M., & Riecke, B. E. (2017, October). Designing virtual environments for breath-awareness and eliciting positive affective states. Poster presented at the 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford, CA, USA.

Kitson, A.*, Riecke, B. E., & Vidyarthi, J. (2014). Sonic Cradle: Investigating Meditative Aspects of an Interactive Technology. In NCE-GRAND 2014 Conference. Ottawa, Canada: 1–4.

Work in Progress

Antle, A. & Kitson, A. 1,2,3,4 Tell me how to grow more: A position paper on children, design ethics and biowearables. International Journal of Child-Computer Interaction, Special Issue on Ethics, Elsevier, (under review).

Kitson, A., Antle, A., Murai, Y., Adibi, A., Candau, Y., Desnoyers-Stewart, J., Jacobs, K. & Dao-Kroeker, Z.. Scaffolding reflection on potential ethicalimpacts of biowearables in a critical making workshop for youth. FabLearn Europe 2021 Conference, (short paper under review).

Murai, Y., Antle, A., Kitson, A., Adibi, A., Candau, Y., Desnoyers-Stewart, J., Jacobs, K. & Dao-Kroeker, Z. Scaffolding online distributed critical making: lessons learned. FabLearn Europe 2021 Conference, (full paper under review)/

Kitson, A., Muntean, R., Riecke, B. E., & DiPaola, S. Exploring focused attention with a neurofeedback and virtual reality system for lucid dreaming. International Conference on Multimodal Interaction, (in progress, submission expected May 26, 2021).

Desnoyers-Stewart, J., Cuykendall, S., Kitson, A., Riecke, B. E., & Schiphorst, T. Immersive Installation for Creative Expression and Public Performance: Transcending Perception. (data analysis).